Its so common that film directors, producers, advertising companies and video game creators who, after having made a first meeting to talk about the music of their project, have a face expression of not having understood anything, while confirming with their head.
Sometimes it is because they think that what I am telling to them can not be true. It can not be true that a person can, not only compose the music with the idea that they have in the head, but to improve it to levels of aesthetics and meaning that they had never imagined.
Other times it’s simply lack of technicalities and musical vocabulary, that is: the director knows exactly what he wants for his soundtrack but he does not have the tools to communicate it accurately and, although you have understood it by its signs and by your intuition, he may come to think that you have not understood him when you translate his ideas into words he does not understand.
Terms such as pedal note, dominant, minor relative, pitch increase, cadence, counterpoint, heavy melody, crescendo etc. These are basic terms for a music professional and are part of the natural vocabulary of an experienced composer. But the problem is that they are totally unknown by the rest of the mortals.
This Blog is part of a global domination plan to improve communication between musicians and directors, producers and creators. In it I share my “savoir faire” through resources, analysis, advice and explanations.
If you are a professional audio-visual, stay, read the articles and surprise and terrify your composer in the next project meeting saying that you would like to add a second chord inverse in the modulation of the Phrygian to the Ionic of the tenth-third time after the bridge.
If you are not a professional in the sector, stay as well because curiosity is welcome.
To all, you can send me a message with questions, suggestions and proposals in the contact tab.